

Of course, as usual, there's plenty more treasure within Issue #348. I was already excited about Skull and Bones before this – if you know me at all, you know that if pirates are involved, I'm on board (excuse the pun) – but talking to the team has me even more stoked for November 8. You'll learn about all of that and more, including how Skull and Bones' Infamy system works, how the game handles PvE and PvP servers, and the importance of multiplayer in this cover story. I spent those hours asking them about the game's new direction, its art, its music, its progression mechanics, the endgame of Skull and Bones, how it will keep fans playing for years to come, and how the game will differentiate itself from other pirate mainstays in gaming such as Rare's Sea of Thieves. While we learned a lot that day, I still had questions, and for this cover story, I was able to ask them all (and then some) to key developers such as game director Ryan Barnard and creative director Elisabeth Pellen.įor this issue's cover story, I spoke virtually with Barnard, Pellen, and other team members at Ubisoft Singapore. Now, it's an expansive live-service game set in an open-world Indian Ocean where your goal is to rise from pirate outcast to kingpin. That return brought with it a brand new look at gameplay and new details about how Skull and Bones was no longer the 5v5 arena game it was when it debuted years ago. Then, this month, the publisher announced that it would be re-revealing Skull and Bones on July 7. It wasn't exactly the Black Flag follow-up many, including myself, had anticipated, but with Ubisoft Singapore, the studio behind the Assassin's Creed franchise's excellent naval combat, at the helm, I wanted to see more.Īfter another look at it in 2018, Skull and Bones went dark, and Ubisoft remained mostly silent on the title for years. At that point, Skull and Bones was a 5v5 multiplayer arena battler where you played solely as the ship. As a major fan of Assassin's Creed IV: Black Flag, I was thrilled to see Ubisoft dive back into piracy, this time with a new IP.
SKULL AND BONES GAMEPLAY PVE PC
Skull and Bones will exclusively be available on Epic Game Store and Ubisoft Store on PC as well as on Stadia, PlayStation 5, and Xbox Series X|S with both cross-play and cross-progression support.Skull and Bones was first revealed in 2017. In the meantime, we’ll just have to wait for the flood of previews that’s bound to come our way over the next few months. Of course, this is all entirely based on a few minutes of gameplay footage and the game might look and play better when it comes out later this year. Player crews are also noticeably absent and ships are controlled by just one player with NPCs doing the grunt work. Plundering is also a bit anti-climactic since it only requires players to navigate their ships to a certain area and wait for the progress bar to fill up.

Never mind that Ubisoft reportedly spent over $200 million on its development. Skull and Bones initially started off as an expansion for 2013’s Assassin’s Creed: Black Flag and unfortunately it shows in the game’s underwhelming visuals, especially when compared to Rare’s Sea of Thieves.
